Posts Tagged ‘data’

BEYOND TRON – Small Stories or Nano Narrative

December 16, 2010

I am not sure what Disney’s TRON will hold.  It is admirable that it continues the story rather than retells.  That must be a pretty good computer to be still going – perhaps they escaped through a network and now they will be on the Internet – that would be pretty cool. BUT… I suspect it will not be the movie we need.

UPDATED VERSION
We need a dramatization and visualization of the nano world.  Something more real than people with human bodies in a computer space.  If we do go small and enter a digital substrate maybe it will only ever seem like virtual reality – ala the Matrix, etc.  There is the shrinking concept of the Fantastic Voyage, etc. but I don’t think it will be like that.  I just bought the Fantastic Voyage 2 where they go into the brain and am looking forward to it even though it will be a little out of date.  We need an updated vision.

DIGITAL CONSTRUCT
There have been some sci-fi books that deal secondarily with nano cultures – as in the characters are nano size or live in a digital construct but I have not read one where that is the main setting.  There have been lots with nano-tech but not the characters being there.

DITCH OUR BODIES
At some point we will ditch the bodies. This would help us get ready for aliens too 😉 who would most likely have progressed into the nano world to be beamed as information across galactic distances. Perhaps the realm of Transformers and such would be a closer example to us in some sort of nanobot form.  Of course there is the whole mind and soul issue, etc. to get used to socially, spiritually, and technologically.

Here is a compilation of some stories I have been doing in the nano tech world.  I want to do more, and hook up with local labs working with nanotech… one day.

META
http://zenvlog.wordpress.com/category/meta-mystery/
The nano anti-gravity sci-fi mystery.  This probably goes the furthest in terms of a vision.  I am telling the story through Zen Mixes and sort of got sidetracked on other things the last few years.  At some point I might launch the story in a quicker form.  It also involves anti-gravity which is really just an aside to the main theme of life at smaller sizes and more particularly, an artificial intelligence that seeks this life.

NANO RACE
http://www.facebook.com/group.php?gid=16672952605
A facebook group game that encourages people to roleplay in the nano world assuming we have some sort of shrinking or remote viewing technology to put is in the world of small.  It did not take off as a game – perhaps people were not interested or maybe they tried to think of what to say and could not.

SOUP MAKERS
http://apps.facebook.com/snipisode/info.php?id=21
A Snipisode entry which is the current way I am telling non-interactive stories.  Soup Makers are people who make nano-tech.

COSBIAN CHRONICLES
http://apps.facebook.com/snipisode/info.php?id=53
A more closer to now Snipisode perhaps bridging the gap to Soup Makers which bridges the gap to META.  In Cosbian Chronicles they use nano tech.

-2010-

Falcon – Adobe Flash 9 AS3 Data Class

February 23, 2008

Falcon - Adobe Flash 9 AS3 Data Class Replaces URLVariables, URLRequest, URLRequestMethod, URLLoader and URLLoaderDataFormat

Have you ever wondered how social network sites are built like facebook, YouTube, flickr, MySpace, etc. and sites like Ebay, Amazon, any forums, wikis, blogs, etc.? There is a front end that you see and a back end that sits on a server. To be able to share data and make elegant use of the Internet as a medium, we have to be able to pass data (in variable or XML or JSON, etc. format) from the front end to the back end and back again.

Falcon is an Adobe Flash custom class that lets you send and receive variables, text, XML or binary data. You can load XML or text from a file or send and receive variables or XML to and from a server script like PHP and then on to a database like MySQL. Falcon automatically makes a DataProvider if your variables are sequential so that it is easy to make a DataGrid (table in Flash).

The Flash scripting language, ActionScript 3.0 is now a complete Object Oriented Programming language that follows the ECMAScript standard as does JavaScript. In doing so, the language has become very internally consistent. For this consistency to work, the former classes (properties and functions) have been broken down into smaller or more precise classes. This means that to handle data, ActionScript 3 now has five classes that are used to load even just one variable! These are URLVariables, URLRequest, URLRequestMethod, URLLoader and URLLoaderDataFormat. This results in fifteen lines of code.

Falcon wraps or combines these native AS3 classes into one class. The class uses three active lines of code. This simplification makes it easier for designers and developers to provide important functionality of sharing information.

As an inventor of social games, tools and environments, I realize the importance of passing data to the server so that it can be shared. This technique is used in the following Darth Detector, Changing Mail, Chatnap, Baron Digbody’s Castle, Lady With Brooch, Danisms, Dens, Dan Zen Garden, Gorgolon, Grim Reaper’s Age Guesser, Gycopo, Hip Cats, Kula Pu Idol, Moustache Mysteries, Opartica, Pagoda Of Games, Password Paradox, Tapoll, Prediction Train, Rich Deck, Salamander, Save Earth, Spirogram, Spy-mail, Telepathy, Teleporters, Tilator, Tower Of Babel, Web Ouija, Utopia, Wannaget, Word Warp, Yesumno, Zen Deck, Zen Dots, Zen Mix, Zen Motto, Zen Pass, and Zen Picture Pan Zoom.

-08-


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