Archive for the ‘Long Games’ Category

Dan Yen over One Billion Deck Dollars in RichDeck!

July 3, 2012

In roughly 1,500 transactions, Dan Yen has grown his RichDeck empire into $1,109,927,000 Deck Dollars. Currently in second place is Silent B89 with $654,309,000.

http://danzen.com/richdeck

RichDeck is the game where you buy companies and make money from people buying franchises or you buy franchises and make money from getting your friends to accept franchise cards. There are also four types of companies, each providing special bonuses for franchise owners:

a) Cool Bonus: 1% the franchise price for each day a friend who accepted the franchise product signs in to RichDeck.

b) Health Bonus: 1% the franchise price for each week the owner owns the franchise.

c) Environment Bonus: 1% the franchise price for every 100 people who log in to RichDeck.

d) Time Bonus: 1% the franchise price for every day the owner logs in to RichDeck.

IF ONE PERSON COMMENTS BELOW AND REQUESTS A RESTART
Dan Zen will restart the game.

RICHDECK RULES

You start with ten million Deck Dollars.  The object of the game is to buy and sell companies and franchises and make billions!  Here are the rules and some examples.

1.  You can own any number of companies and franchises but no duplicates.  Companies can only be owned by one player and you can always buy* a company.  Company franchises can be owned by many players and you can buy** a franchise for the franchise price.

2.  When you own a company and someone buys a franchise, you get paid the listed price of the franchise. Also, if someone buys your company, you get what you paid plus 1% the starting price.

3.  When you own a franchise, you make money*** by sending the product to friends.  You also make money from one of four bonuses listed on the card.

4.  At any time, you can sell a company to the ‘bank’ for the price you paid.  You can sell a franchise to the bank but you must wait at least one week after the purchase date.  You will still receive money from any sends (see 3. above) accepted after a sold franchise.

* As long as you have enough money, you can always buy a company for 1% the starting price more than the current owner paid.  Prices will be worked out for you.

** You cannot buy a franchise if you own the company.  But you can buy a company if you own the franchise.

*** The friend will receive an e-mail with a product picture and an accept link. If the friend accepts, then you will receive the list price of the product.  The friend will also receive the price of the product plus ten million deck dollars if they have not already signed up for RichDeck.  The friend cannot be you and can only accept the particular product once per owner of the franchise.

EXAMPLES

The starting price of the Glass Car company is $20,000,000.  If a first player buys the company then they would pay this amount to the ‘bank’.  If a second player buys the company then they will pay the first player $20,000,000 plus 1% the starting price which is $200,000 so this makes a total of $20,200,000.

You can then buy the company for what the current owner paid ($20,200,000) plus 1% the starting price ($200,000) which makes $20,400,000 and the current owner cannot stop you.  But they could buy back the company for $20,600,000 and you could not stop them. If that player does buy the company from you then you get $20,600,000.

Now, if you decide to buy a Glass Car franchise instead of the company then you would pay the owner the franchise price of $2,000,000.  You can then send out glass cars to friends and make $200,000 each time the car is accepted by a friend.  You also make one of four types of bonus below – in this case the cool bonus.  If you want to sell your franchise then you have to wait at least one week after your purchase date then you will get $2,000,000 back from the bank.  Note that the owner does not pay the money back.

A Personal Copter and Glass Car

Here is the account records of Dan Yen current leader of RichDeck.

PLAYER: DAN YEN
MOTTO: How much wood does woodchuck buy?

WORTH: $1,109,927,000 dd CASH: $673,777,000 dd
COMPANIES: MOON MANSION, LUNAR RESORT, SCIENCE SQUAD, GLASS CAR COMPANY, CENTRAL LEMONADE CO
FRANCHISES: OASIS, 10,000 ACRE PINE FOREST, RUNNING COURIER CO, ERGONE CHAMBER, ENVIRONMENTAL SOUND, LASER HAIR CHAIR CO, FRESH AIR CO, SOLAR LAGOON BATH, AZTEC SUN TEMPLE, SCIENCE SQUAD, PLANETARIUM OFFICE, CENTRAL LEMONADE CO, SOLAR FARM, GLASS CAR COMPANY

LATEST HISTORY:
01-07: Received $500 dd TIME bonus on LASER HAIR CHAIR CO for signin
01-07: Received $20,000 dd TIME bonus on PLANETARIUM OFFICE for signin
01-07: Received $20,000 dd TIME bonus on CENTRAL LEMONADE CO for signin
01-07: Received $40,000 dd TIME bonus on SCIENCE SQUAD for signin
01-07: Received $720,000 dd HEALTH bonus on AZTEC SUN TEMPLE for 9 weeks
01-07: Received $90,000 dd HEALTH bonus on OASIS for 9 weeks
01-07: Received $9,000 dd HEALTH bonus on ERGONE CHAMBER for 9 weeks
01-07: Received $9,000 dd HEALTH bonus on ENVIRONMENTAL SOUND for 9 weeks
11-07: Received $200,000 dd for accepting CENTRAL LEMONADE CO from THEDORE BAGWELL
11-07: Received $100,000 dd for accepting ISLAND WITH RESORT from THEDORE BAGWELL
11-07: Received $400,000 dd for accepting SCIENCE SQUAD from THEDORE BAGWELL
11-07: Received $100,000 dd for accepting 10,000 ACRE PINE FOREST from THEDORE BAGWELL
11-07: Received $100,000 dd for accepting ISLAND WITH RESORT from JAYKEEN
11-07: Received $200,000 dd for accepting GLASS CAR COMPANY from AKUA
11-07: Received $500 dd ENVIRONMENT bonus on FRESH AIR CO for 100 signins
11-07: Received $20,000 dd ENVIRONMENT bonus on SOLAR FARM for 100 signins
11-07: Received $10,000 dd ENVIRONMENT bonus on 10,000 ACRE PINE FOREST for 100 signins
11-07: Received $8,000 dd ENVIRONMENT bonus on RUNNING COURIER CO for 100 signins
11-07: Received $500 dd ENVIRONMENT bonus on SOLAR LAGOON BATH for 100 signins
11-07: Received $800,000 dd for accepting AZTEC SUN TEMPLE from MURAD
11-07: Received $200,000 dd for accepting PLANETARIUM OFFICE from GUMUSOGLU
11-07: Received $500 dd TIME bonus on LASER HAIR CHAIR CO for signin
11-07: Received $20,000 dd TIME bonus on PLANETARIUM OFFICE for signin
11-07: Received $20,000 dd TIME bonus on CENTRAL LEMONADE CO for signin
11-07: Received $40,000 dd TIME bonus on SCIENCE SQUAD for signin
11-07: Received $960,000 dd HEALTH bonus on AZTEC SUN TEMPLE for 12 weeks
11-07: Received $120,000 dd HEALTH bonus on OASIS for 12 weeks
11-07: Received $12,000 dd HEALTH bonus on ERGONE CHAMBER for 12 weeks
11-07: Received $12,000 dd HEALTH bonus on ENVIRONMENTAL SOUND for 12 weeks
11-07: Received $4,000,000 dd from JOKIC buying franchise, SCIENCE SQUAD
11-07: Received $2,000,000 dd from JOKIC buying franchise, GLASS CAR COMPANY
11-07: Received $4,000,000 dd from THEDORE BAGWELL buying franchise, SCIENCE SQUAD
11-07: Received $4,000,000 dd from JAYKEEN buying franchise, SCIENCE SQUAD
11-07: Received $2,000,000 dd from AKUA buying franchise, GLASS CAR COMPANY
08-14: Received $100,000 dd for accepting 10,000 ACRE PINE FOREST from NT
08-14: Received $200,000 dd for accepting CENTRAL LEMONADE CO from NT
08-14: Received $5,000 dd for accepting FRESH AIR CO from ANDREW_
08-14: Received $100,000 dd for accepting CLIFFSIDE CONDOMINIUMS from ANDREW_
08-14: Received $400,000 dd for accepting SCIENCE SQUAD from SARU

(more…)

Inventing for the Internet the Early Years

June 24, 2010

Inventing for the Internet

Over on the Inventor Blog, I have just posted on Inventing for the Internet – the Early Years. Below is a brief synopsis but please see the post for the examples.

—————–

Here is a look at inventing for the Internet written in 2005 looking back over the ten year period from 1995 up to 2005. In general, the focus was on making new use of the medium:

  1. People can interact to make content not just view content
  2. People can communicate with each other
  3. A computer mediates to enforce rules of a game or environment
  4. Production and distribution of virtual objects are free

Other inventive focus was the relation between story and game play. Sometimes a story would suggest game play but usually a relevant story was created for a given game play.

Here are the comments about inventing features for the Internet in the early years. Many of these ideas would have relevance being redone in today’s social media aware world – because we were socially aware in the past but perhaps did not quite have the platforms and sharing systems worked out.

Inventions for 2005 – 2010 will be the focus of the next posting.

Enjoy – Dan Zen – Full Post

Flat Chess – Player to Player Full Screen Game

August 20, 2007

Flat Chess - Simple Free Friend to Friend Chess

Flat Chess is a chess application that lets you play with your friends on a nice board in a no-fuss manner.

http://www.flatchess.com

In striving for programming simplicity, it has a few quirks. Please read the Flat Chess Tips found behind the link on the bottom. It will help you sign up and invite friends. And it will help you with operation. It only takes five minutes to read and you will find everything will work smoothly thereafter.

You can play at the same time or you can play whenever you want. That is usually how it is with me. Where I make a move and close the application and come back later to make another move. But you are welcome to schedule a time with a friend and play without closing the browser. You will be notified in the application as soon as a move is made.

If you feel compelled, please let me know what you think!

Dan Zen

WannaGet – Collecting Game for Collectors

December 9, 2005

WannaGet is the collecting game for a collection of collectors ;-). And it is designed specifically for content creators – like site owners and Bloggers – to offer their viewers something fun.

You can collect items in a number of topics (like Harry Potter, Narnia, James Bond) and as more providers create sites, there will be more items to collect. You get points for collecting – click to read the rules and play!

Rich Deck – Web Application Trading Game

December 9, 2005

Rich Deck is the Dan Zen card game where you buy and sell zany companies and make millions of Deck Dollars.

Rich Deck is a full Web application equivalent in complexity to large sites like e-bay. If you own a company, you make money from people buying franchises. If you have a franchise, you make money by e-mailing friends and having them accept the card. Different bonuses are given to different franchise owners for logging in, for players accepting the card logging in, for every 100 players logging in, for every week you own the franchise, etc. The technology is Flash – PHP – MySQL

Rich Deck was the prototype for Zen Deck. So with small modifications, Zen Deck was built. Zen Deck is a “card viewer” and works well as a portfolio tool or site interface.

Several other games along these lines are being considered – Spy Deck is one of them where you use agents to get at people’s secrets. In this case a group of people would start a Spy Deck game and play it amongst themselves.

Blimp Race III – Viral Marketing Game

December 9, 2005

One of Dan Zen’s most successful game was Blimp Races. In the first race, people created their own blimps and then e-mailed friends to join their blimps. The blimp with the most people is winning the race. The first race had about 700 people all having fun and cursing other blimps in the forums.

Six degrees of separation were explored as who people invited and where they came from were displayed. In the second race, two years later, it really exploded when invites went into silicon valley and reached out to India, Hawaii, the Netherlands, etc.

The third race two years later was more difficult as distrust in e-mail had grown to a maximum. People were being overwhelmed by spam and just not in the mood to click links in e-mail. This situation may have gotten better with spam filters and it might be worth a try to hold race four.

The race was almost sold and set to run on the large Bell/Sympatico portal but a change in management and a reduction of original content resulted in a no go.

Save Earth – Sci-fi Pattern Matching Game

December 9, 2005

Save Earth is a massively complex game with a simple pattern matching skill game at its core. The story and the data tracking however are quite extensive.

The site is set in 2020 and features some loosely projected technologies. We probably will not have screens or perhaps even text by then so the predictions are not particularly serious.

There is a part 2 of the game for when the over one million patterns are mapped and the invisible sphere surrounding Earth is shattered. It looks like we are about 11% of the way there but there certainly have been some dedicated pilots with several flying hundreds of times and tagging thousands of patterns!

Shrink Ray – Viral Marketing Game

December 9, 2005

Shrink Ray came at the dawn of Web mail and was a very interesting viral marketing game.

You arrived at the first screen asking you to fill in some information to play. If you did, you got shrunk! As you were shrinking you had time to e-mail your friends and tell them how to avoid the trap in which you were caught – in this case, your message would tell them to not fill anything in – only press submit.

Soon, people started passing the first test, and they were taken to a barnacle registry page with six panels. The panels were set up to register barnacles – barnacles are Dan Zen’s helpers. Each step of the way, if the player did things out of order or chose the wrong option, they would be shrunk and would have the last minute opportunity to send a message to friends telling them not to do what they had just done.

All the shrunken people got to talk in a bottle which ended up with over 3,000 posts. Click the link for more of the story and some screen shots although the site is no longer active.

Password Paradox – Addictive Password Game

December 9, 2005

The most addictive game on earth – well, for some people. Password Paradox lets you guess people’s passwords as you attempt to gain access to a secret worth a Billion Dollars!

Hundreds of players have guessed the 21 passwords and entered the Billionaire’s Den – some arriving there dozens of times.

The game is self modifying – the passwords are different each time a new Billionaire succeeds. See if you can surmise how it is done.

Hip Cats – Beatnik, Psychedelic, Goth, Surf, Urban, Cyberpunk

December 9, 2005

Hip Cats was originally going to be a work of artificial intelligence called e-male. E-male was an idea floating around for some time. It would let you construct a person with various visual components and characteristics.

In the end, the community and creative writing aspects were deemed more important than the visual aspects so default visual people were used. Also, the name e-male left out a gender.

As Dan Zen explored the modifications of characteristics, it became interesting to see various translations of the same text into different moods or genres of speech. Playing with the slang or vernacular of various movements an idea was born. Why not let what the people are saying be translated into Beatnik, Psychedelia, Goth, Urban, Cyberpunk, Surf, etc.

In general these were all fairly hip environments and miraculously, http://www.hipcats.com was not taken.

To avoid excessive download the new technology of DHTML was used to only load the text that changed as questions were asked and answers given. This technology is a combination of iframes, layers and JavaScript which each browser handled differently leading to 1,200 lines of different code for each.

Perl is used for the backend to keep track of logins, question and answer creations, mood translations, ratings, who hangs out with whom, who dates whom, messages, purchases, personal translation moods, various buzz postings in multiple categories, Hip Cat Top Ten letters, different templates, etc.

Translations and linguistics were extensively researched along with histories, music, books and films of the genres. These works can be purchased through an affiliation with Amazon.

Of the thousands of Hip Cats, there are indeed some very interesting ones but also very many lame ones some of which have dropped off the scene as they are rated more than five times with less than a fifty percent average.

If you would like to have a Hip Cat Scene (templated) then please look up our ambassador, Sador Ambas.

Blimp Race II – Viral Marketing Game

December 9, 2005

One of Dan Zen’s most successful game was Blimp Races. In the first race, people created their own blimps and then e-mailed friends to join their blimps. The blimp with the most people is winning the race. The first race had about 700 people all having fun and cursing other blimps in the forums.

Six degrees of separation were explored as who people invited and where they came from were displayed. In the second race, two years later, it really exploded when invites went into silicon valley and reached out to India, Hawaii, the Netherlands, etc.

The third race two years later was more difficult as distrust in e-mail had grown to a maximum. People were being overwhelmed by spam and just not in the mood to click links in e-mail. This situation may have gotten better with spam filters and it might be worth a try to hold race four.

The race was almost sold and set to run on the large Bell/Sympatico portal but a change in management and a reduction of original content resulted in a no go.

Blimp Race – Viral Marketing Game

December 9, 2005

One of Dan Zen’s most successful game was Blimp Races. In the first race, people created their own blimps and then e-mailed friends to join their blimps. The blimp with the most people wins the race. The first race had about 700 people all having fun and cursing other blimps in the forums.

Six degrees of separation were explored as who people invited and where they came from were displayed. In the second race, two years later, it really exploded when invites went into Silicon Valley and reached out to India, Hawaii, the Netherlands, etc.

The third race two years later was more difficult as distrust in e-mail had grown to a maximum. People were being overwhelmed by spam and just not in the mood to click links in e-mail. This situation may have gotten better with spam filters and it might be worth a try to hold race four.

The race was almost sold and set to run on the large Bell/Sympatico portal but there was a change in management and a reduction of original content

Gorgolon – Underwater Civilization RPG

December 9, 2005

Perhaps one of Dan Zen’s most elaborate games, Gorgolon is a sci-fi role playing spot-the-artificial-intelligence group-writing adventure. Here is the background in a nutshell:

The planet was experiencing polar melting and had to come to terms with living under water. They set up computer systems to determine the best way to start anew. Origin 5 was chosen which said to mine a vast pool of glass between the ocean floor and the molten core and live in glass bubbles. They were to run connected air towers up and down and heat the up tower with the furnaces to create circulation and create a large gorgle sound – welcome to Gorgolon.

This turns out well and there is more story in the help section. But, every day at 12 noon, a fire ivy, nurtured by static charge, grows up the towers to the surface where it discharges and causes a static storm which garbles signals between saucer fliers and Origin 5. The fliers, must identify which signal is Origin 5 or else their saucer will crash.

The game can be joined at any time (see the help section to become a Gorgolonian) and you will report to Origin 5 to help it monitor the progress of the civilization by answering a series of questions. It turns out that the leaders of the game get to read all the answers to the questions as a reward for their valor. There are over 5,000 lines of communal sci-fi from over 1,000 Gorgolonians.

But, the actual game play happens at 12 noon where anyone that is flying a saucer gets to see multiple channels. For a period of two minutes, they can talk to the others and try to pick which other channel is Origin 5 or the artificial intelligence as opposed to another player.

The game is a Turing test. But a complex environment has been woven around it. An environment that was inspired by a Dan Zen Space Rock concept album (with Thee Gnostics). Two apparently different concepts were brought together and a story was told as to how they relate. This is the same technique for creativity that is discussed in the Tower of Babel.

Salamander – Master of Disguise

December 9, 2005

Salamander was first played as an offline game where a number of Dan Zen’s 80 hats and various accessories were dispersed around the house. Under each was a clue and party goers went around trying to match their clues to player’s disguises.

The online game works well because it just keeps going. As soon as the Salamander is caught, he slips away and the park builds again. The Salamander has been caught 230 times with over 11,000 players.

The online game also provides for light role playing and multiuser feel.

Strategies are available to catch the Salamander – two hints: watch the dots and sit on the stones.

YesUmNo – The Voting Game

December 9, 2005

YesUmNo is a voting game where you click on the logo to vote yes, um or no. Polls or voting is one of the most basic forms of communication.

Many find the collapsing menu to be odd and the interface is a little exploratory. But it can be played – just type in a question and then everyone takes turns clicking their opinion and finally hit the equals sign to tally the votes.

This game harkens to board games played with family or friends. To accommodate multiple players around the computer, multiple mouses are envisioned. The mouses plug into a hub which then goes to the regular mouse port. The person moving the mouse has control until the mouse is stationary and then the next person to move gets control.

The hub would of course take the form of Swiss Cheese with the holes being where the cords plug in. Mind you, infrared would probably make more sense.

An off-line version of YesUmNo has been made with three pouches in an apron. Beads, buttons or pennies are used as the voting chips at a party. This version is depicted by the Kirputnik Cam

Chains – Publishing Game

December 9, 2005

Chains was a communal publishing game where people would pay $10 to write a commentary on what the previous person had written on various topics. Then once 100 people had completed the chain, they would get to read it.

An interesting concept and perhaps should be moved into the realm of a free game.

Here are the categories:

PHILOSOPHY

A. Is it better to float down stream?

B. Does the sleep of reason produce monsters?

C. What is beyond an echo?

D. Is a game better when it portrays real life?

EXCUSES

A. Why are you late?

B. Did you do that?

C. You dress like a slob.

D. You were going 60 over the speed limit.

OPPOSITES

A. The land of Fallovia has many graves which relentlessly remind Jade of her mortality.

B. Sheldon shoved the envelope in front of his crooked boss at the annual meeting.

CIRCUMSTANCES

A. Metaphorically kill three birds with one stone

B. The big blue thing was in the small red thing

C. The forth lever was finally pulled first

D. The moustache is lost, adjust your wrist band


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