Perhaps one of Dan Zen’s most elaborate games, Gorgolon is a sci-fi role playing spot-the-artificial-intelligence group-writing adventure. Here is the background in a nutshell:
The planet was experiencing polar melting and had to come to terms with living under water. They set up computer systems to determine the best way to start anew. Origin 5 was chosen which said to mine a vast pool of glass between the ocean floor and the molten core and live in glass bubbles. They were to run connected air towers up and down and heat the up tower with the furnaces to create circulation and create a large gorgle sound – welcome to Gorgolon.
This turns out well and there is more story in the help section. But, every day at 12 noon, a fire ivy, nurtured by static charge, grows up the towers to the surface where it discharges and causes a static storm which garbles signals between saucer fliers and Origin 5. The fliers, must identify which signal is Origin 5 or else their saucer will crash.
The game can be joined at any time (see the help section to become a Gorgolonian) and you will report to Origin 5 to help it monitor the progress of the civilization by answering a series of questions. It turns out that the leaders of the game get to read all the answers to the questions as a reward for their valor. There are over 5,000 lines of communal sci-fi from over 1,000 Gorgolonians.
But, the actual game play happens at 12 noon where anyone that is flying a saucer gets to see multiple channels. For a period of two minutes, they can talk to the others and try to pick which other channel is Origin 5 or the artificial intelligence as opposed to another player.
The game is a Turing test. But a complex environment has been woven around it. An environment that was inspired by a Dan Zen Space Rock concept album (with Thee Gnostics). Two apparently different concepts were brought together and a story was told as to how they relate. This is the same technique for creativity that is discussed in the Tower of Babel.