The site featured an animated gif intro that explained the metaphor of the site. The intro was based on a coincidence where a simple psychology-type test yielded the same pattern as the Dan Zen signature.
The elements of the test were used as the main sections – creative (content), self (about Dan Zen), philosophy (about the games) and materialism (purchase).
The games were for sale through an early secure server in two ways – for home play and for site play. The home play offered set content like ten lists of items to anagram. The site play offered updateable content so the Webmaster could change what words were in a list to anagram. It was soon determined that charging money for community type games like Salamander and Gorgolon would not work. Up-sells were provided, etc. but in the online world where so many alternatives are free, sales were hard to come by.
In 1998 Dan Zen took the site down to focus all interests on one game at a time.